How Ot Upload an Image to Steam Discussion

Millions of players use the Steam Community each 24-hour interval to browse and create content with their friends. At that place are many features that your team can use to make it easier for these players to enjoy your community, while simultaneously promoting your production.

If you have any questions on how to use whatever of these features, delight contact Steamworks Support.

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Customs Hubs

Every product on Steam has it's own unique hub. Past default, your community hub will be set live as shortly as your production'south release state is set to 'Coming Soon'.

What'south in a hub?

Community hubs are organized into different tabs based on the type of content they incorporate.

By default, these tabs volition evidence the most popular content posted over the previous week.

  • All - The front end page of your hub. It will showcase a diversity of different content types to go along things interesting. There are two exceptions to this: recent official announcements are pinned to the height of the hub and news posts are added based on date.
  • Discussions - All of your production'south forums live hither. Players create topics and reply to each-other based on how you've set it all upwards.
    Setting up your Discussions.
  • Screenshots - By using Steam'due south integrated screenshot feature, players tin share their favorite in-game moments with the community.
    Managing Screenshots.
  • Artwork - Players are complimentary to upload a variety of content here, including detailed concept art, elaborate cosplays or fifty-fifty humorous community memes. The only requirement is the content has something to do with your product.
  • Broadcasting - Your players can broadcast themselves while playing your game. Y'all tin also host or promote broadcasts of your own to exist featured on your storefront.
    Getting started with Broadcasting
  • Videos - The video tab simply allows users to link content that they've uploaded to their YouTube channels.
  • Workshop - Game modifications that your players create will appear here. Other players tin can subscribe to them and automatically receive the content via Steam's content delivery network.
    Setting up your Steam Workshop
  • News - This tab contains your custom announcements along with whatsoever syndicated news nigh your production. Announcements are a neat mode to officially communicate with your players. If you are fix to post an declaration to your community, bank check out the following article for more than information:
    Creating Steam Announcements
  • Guides - Players create guides to help other players feel the game.
    Creating Guides
  • Reviews - Reviews from your product's shop page are organized here with more details and search capability.
    Managing User Reviews

Who is using your hub?

Players detect hubs through a variety of channels. The primary method is through the link from your product page, just players volition as well find your hub through search results, links from content created and uploaded by their friends, along with any marketing from your other communities.

  • Google Analytics
    If you want to keep an center on how players are getting to your hub, you lot tin integrate a Google Analytics Tracking ID to gain real-time insight into visitor traffic.

    Detailed setup information is available here

Steam Discussions

Your Steam Discussion hub allows your players to to discuss and share feedback near your product. You tin can also utilize this hub as a way of communicating with players.

Customizing your subforums

When your community hub goes live, iii forums are created by default: General Discussions: The landing page and chief forum in your word hub; Trading: A dedicated forum where players can postal service trade offers and requests without spamming your principal forum; Reported Posts: A hidden forum where your moderators and developers tin can review content reported by your community.

One time you lot've had a chance to monitor some of the discussions that are happening in your hub, you lot'll take a good idea of whatever customization requirements. Y'all tin can add or remove sub-forums or customize existing ones with the following options:

  • Name - The name of the subforum
  • Visibility - Controls who tin view each subforum and the content in information technology.
  • Post rights - Who is able to postal service in existing threads and create new ones.

Note: An business relationship must have 'Edit App Metadata' privileges for the app in question in order to edit this department.

It's also a good idea to browse other product hubs to get an idea of what customization options you might want to take reward of. Some more commonly created options include specific forums for issues reports, players looking for friends to play with, or even language specific forums.

Moderating your community

Valve moderation staff will automatically review and resolve all content in your hub that is reported by other users. Across this all the same, you'll want to keep a close eye on your hub. This allows you to become feedback on your product, curate specific content and accept positive interactions with your customs.

Accounts that take the Steamworks permission "Edit App Marketing Data" for a given game will display the Steam persona name followed by "developer" in the Community Hub for that game, so the account tin be recognized by users. You can also moderate the discussions by locking threads, deleting threads, and banning users, etc.

  • Setup your permissions
    The first thing you'll want to exercise is check the permission settings for your group. These settings command the features that your dissimilar group fellow member types are able to apply. You tin access these permissions from the Hub Admin console by selecting Edit Group Permissions
  • Calculation moderators
    One time you accept a good idea of what features are attainable by which member types, you'll desire to promote other members of your team. You can access this tool from the Manage Group Members tool in the admin panel.
    How to Add Moderators
  • Read our best practices
    There are a huge number of considerations that your team should be aware of when interacting with and moderating your customs hub. We have created a dedicated page for all of this information below:
    Customs Moderation Guide
  • Turning off Valve moderation
    If you lot do non wish to have Valve moderating your Steam Discussions, you can opt-out via your your app settings in Steamworks

    https://partner.steamgames.com/apps/community/Your_APPID

FAQ

Q: When does my community hub become live?
A: Every bit soon as your app release state is set to 'Coming Before long'.

Q: When can users brainstorm to postal service content in my hub?
A: This depends on the type of content:

  • Artwork, Guides, Discussions, & Videos tin all be uploaded as shortly as your release state is fix to 'Coming Soon'.
  • Broadcasts and Screenshots require that your product can actually exist played. If you've distributed Release Override Keys, those players volition exist able to upload content from their experience.
  • Workshop items tin only be uploaded after you've integrated the Steam Workshop with your product. Yous can observe more information on that process here.
  • Syndicated news will begin to appear in your news feed equally soon as the release land is set to 'Coming Presently'. You tin can mail service your own announcements at any time.

Q: Can I upload content to my own hub?
A: Aye! If your hub is feeling barren, y'all can upload things like concept fine art, guides or annihilation else that you lot call back the community would capeesh. You lot should besides be considering the employ of Announcements in the Steam Events tool and Broadcasts to really help generate involvement in your production.

Q: Someone from the community offered to aid moderate my hub - should I appoint them?
A: You'll want to make sure that your team is comfortable with this player representing your product and community. A good style to measure out this is by reviewing their contributions to your community as a player. If they have a history of being helpful, informative, and polite, they'll exist much more probable of having a positive impact on your community.

You should as well review and update the permissions that your moderators have to control the corporeality of features they have admission to. You lot can read more about adding moderators here

Q: Can I use the Steam community to let customers know of non-Steam versions of my game?
A: In the game y'all ship via Steam, and in communications on Steam, you lot may just promote the Steam version and its availability via Steam, and non other distribution outlets. This applies both to full versions of your game and to content patches that change the existing version.

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Source: https://partner.steamgames.com/doc/features/community

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